Logo on a Zipper Puller
Is there a way to add a logo like this on a zipper puller in Clo?
If not,is the only way doing in blender like softwares? if we can not do this in Clo, Can we just export to blender the puller as an obj and add the logo there and bring it back? :) Trying to find the easiest solution :)
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Hey Pinar, to create the custom logo outside of CLO. You can load a map (diffuse, normal, roughness and displacement) in CLO, but you have to work the logo outside of CLO as you don't have control of the transforms for such logos when applied to trims.
So, yes, Blender is a good alternative. Simply open the OBJ in Blender and unwrap the UV Map in case is not done. If you were to use a zipper puller from CLO, you can unzip the Puller14.zip file for example and then import the OBJ into CLO. When you see the UV Map you will see exactly where to add the logo and create the normal map.
If you send me the OBJ I can unwrap it for you so you can work with the texture maps later on.
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Hi pabloquintana Thanks a lot for the quick reply. So what I understood we can unwrap one of the OBJ puller from CLO , then add the logo on Normal map , but where can i add the logo onto Normal map ? like forexample in photoshop?,
Thanks! alot also for offering unwrapping for me, I can send it but also I would like to figure it out how I can unwrap :) like in the future if I need to do for another hardware :) is it a long process? Let me google that, I am curious now :)
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Here is a good starting point. You should use bump maps (grayscale) to create normal maps. Do a search on
normal map generator
create normal map from texture photoshop
UV Unwrapping is not complicated once you understand it, but not so easy to grasp at the beginning. Thousands of good tutorials. Remember, if you are using a zipper puller from CLO, they are already unwrapped.
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pabloquintana Great! thanks! for the information, so i dont need to unwrap Clo puller, when I unzip, I will see it ? ok, I will check it out, if I have any other question regarding this will be back :)
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pabloquintana sorry for many replies :) ok I unzipped one of the CLO zipper and I see in there the texture map, so am I just going to add on there the logo in photoshop then generate the maps?
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You have to import the OBJ into Blender. Then, open the UV Map panel, then select the zipper, go to Edit Mode (with tab) and then select Ctrl+A to select all the vertices and you will see the unwrapped object on top of the texture. Then you could export the UV Map so you can use it as a guide inside Photoshop.
This one might help.
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pabloquintana oh! I see.. ok got it.. Thanks!!
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