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Logo on a Zipper Puller

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  • pabloquintana

    Hey Pinar, to create the custom logo outside of CLO. You can load a map (diffuse, normal, roughness and displacement) in CLO, but you have to work the logo outside of CLO as you don't have control of the transforms for such logos when applied to trims.

    So, yes, Blender is a good alternative. Simply open the OBJ in Blender and unwrap the UV Map in case is not done. If you were to use a zipper puller from CLO, you can unzip the Puller14.zip file for example and then import the OBJ into CLO. When you see the UV Map you will see exactly where to add the logo and create the normal map.

    If you send me the OBJ I can unwrap it for you so you can work with the texture maps later on.

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  • pinarer

    Hi pabloquintana   Thanks a lot for the quick reply. So what I understood we can unwrap one of the OBJ puller from CLO , then add the logo on Normal map , but  where can i add the logo onto Normal map ? like forexample  in photoshop?,

    Thanks! alot also for offering unwrapping for me,  I can send it  but also I would like to figure it out how I can unwrap :)  like in the future  if I need to do for another hardware :) is it a long process? Let me google that, I am curious now :)

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  • pabloquintana

    Here is a good starting point. You should use bump maps (grayscale) to create normal maps. Do a search on

    normal map generator

    create normal map from texture photoshop

    UV Unwrapping is not complicated once you understand it, but not so easy to grasp at the beginning. Thousands of good tutorials. Remember, if you are using a zipper puller from CLO, they are already unwrapped.

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  • pinarer

    pabloquintana Great! thanks! for the information, so i dont need to unwrap Clo puller, when I unzip, I will see it ?  ok, I will check it out, if I have any other question regarding this will be back :)

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  • pinarer

    pabloquintana sorry for many replies :) ok I unzipped one of the CLO zipper and I see in there the texture map, so am I just going to add on there the logo in photoshop then  generate the maps?

     

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  • pabloquintana

    You have to import the OBJ into Blender. Then, open the UV Map panel, then select the zipper, go to Edit Mode (with tab) and then select Ctrl+A to select all the vertices and you will see the unwrapped object on top of the texture. Then you could export the UV Map so you can use it as a guide inside Photoshop.

    This one might help.

    https://www.youtube.com/watch?v=c10EtgdoFPA

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  • pinarer

    pabloquintana oh! I see.. ok got it.. Thanks!!

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