CLO Help Center
CLO Help Center
Great Daniele! Thanks for taking the time to share.
Thanks for sharing.
Click on the avatar skin, and you'll see on the right the Properties Editor panel where you can delete the skin texture and change it from Matte to Plastic for instance, and then chose any color an...
Hi Peresz. I just did the process as a refresher and it works fine. For starters, what are you trying to accomplish here? Are you trying to rig an avatar that doesn't have the skeleton? Which it wo...
You can use the opaque or transparent surface clicking on the icons here.
First, go to Thick Textured View with Alt+1 or Option+1 on the mac. Then, reduce the particle distance to 5 mm. Let it simulate. P
No. 1. Resize to avoid your patterns to sit exactly on top of the UV boundaries. See the arrow on the left. 2. Avoid patterns to overlap with other patterns. This causes UV mapping issues.
By using the handle up in the right corner try to resize the UV boundaries so your pieces are not sitting on top of them, but there is a bleed margin. Your export settings look ok, not sure why you...
Can you share with us what export settings are you using? In regards to the UV Map, check that your pieces are not overlapping and not to close. That will depend on the UV bleeding size you are usi...
Use Pins and simulate. Pull with the pins past where you want the skirt to end, then delete the pins and simulate, that way the skirt will relax and stop simulation where you want the skirt to end....