CLO Help Center
CLO Help Center
derickflory commented,
I turned off those checkboxes, and am still getting the issue. They seem to be vertical in my uv screen, but horizontal on my mesh pieces.
derickflory created a post,
I'm trying to make a backpack, and in the 3D viewport, it looks fine and acts fine. But in the UV viewport, the puckering normals (map that I want to use), are going through and behind the other UV...