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about high quality realistic avatar

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  • ottoline

    What do you mean by the quality is not as you expected? When you import a character from another application you may apply the texture maps and render in CLO3D vray mode, however you will need to apply new material shader settings to get the character to render under vray. If you mean the rigging is different, eg: joint creasing you need to appreciate that CLO3D is not a character animation application. CLO3D can render and animate a custom character cache mesh from a previous animation workflow and you may apply the materials (including depth and normal maps) to vray character shaders. It should then render okay. Where you may fall down is hair, and associated props, or weight mapping on any character rig. It's assumed that an incoming custom character has been animated externally and that the accompanying motion file (cache data) comes with that character.

     

    When you view a character in CLO3D in working mode, it uses the internal work-in-progress PBR render view, this is not the same as the internal Vray render engine. So you also need to establish how the shader materials will work under vray before you run an animation render.

     

    If you export a custom character from an external application you also need to make sure the sub division resolution you are viewing the character under in the previous application is turned on to export at that same quad mesh resolution. Perhaps check that you have these factors set right on export and that all materials (shaders) are assigned the correct maps in CLO3D Vray, then you should start to get a good result. 

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