How to turn seams inside out?
Hello ! I'd like to make these kinds of inside out seams in CLO3D!
I'd like to only make some of the seams this way, not all of them.
I can't find any videos, it's a bit difficult to search for.
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Hi Sara. I would make the regular seam between pieces either 0 or 360 degrees with full strength, so the seam starts to come forward. 0 or 360 will depend if your right side of the fabric (front) are facing outward or inward.
Then, you could create an internal line 0.8 or 1 mm and sew that too, just like in real life.
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Hi sara355x
I hope you are well.
For this type of seam, you would have to create separate pattern pieces that you can apply a topstitch to.
I have also attached a PDF on advanced trim/topstitching creations. Your exact topstitching isn't in the guide but it will give you an idea of the possibilities.
I hope this helps.
Take care
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Create a custom stitching to the seam and apply it on that edge offset to the custom (or prefered) over-lock stitch.
However there is one technical detail missing to get that edge detailing the same > you need to actually create a 'stretch' to the cut edge of the pattern piece, this is an additional factor that creates the ripple effect that the overlocker places into the fabric as it stitches > in this case this is what is happening to the physical sample. You can do this very easily in CLO3D/MD by apply additional length to the pattern cut edge without changing the pattern area size, this creates the lovely ripple that appears in the photo. Select the pattern edge you want this to occur and apply 103% or 105% elastic factor to get the additional length > which in turn creates this simulated ripple in CLO3D/MD.
For any folded seam (sewn into a overlocked edge) you will need to add in an offset internal line to the overlock stitch offset and apply a fold angle and stregth in the property editor.
You can custom scan the overlocking stitch to get a trace for a custom (bespoke)stitch type. This can greatly enhance the edge detailing as you can also place in a transparency map to get the outer edge detail along with the strands that spill off (stitching termination that dangles) as a simple string of overlocking free-floating.
See how I do that below for texture maps for a simple string or edging detail.
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You can digitize most texture repeats from really small samples.
So custom trim edge detailing really falls into having good texture tiles (maps) that repeat on pattern edges with the right physical presets and settings.
I often hand draw this lacing edge detail and then turn that into photoreal texture simulation from my hand sketches (to any custom lace) so you can really get some amazing trim detail to whatever you want. (how lace patterns were originally drawn on grid paper ) - use the same technique only digitize it can be a really good way to get all manner of high resolution detail.
Below in this pattern has a edge simulation that has 103% elastic value set to the edge of the pattern piece (5mm particle distance). This is what causes the nice edge ripple > do the same to the seam only try increasing that value value to something like elastic > 110% +. The good news is you don't need to create custom pattern editing to get this effect you do it using elastic value adjustment > so you can try out different values > simulate > until you get closer to your image.
Load in your own custom overlock stitch.
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