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Substance designer issue

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  • ottoline

    Thiis a frustrating issue that comes up repeatedly with CLO3D/MD. And maybe the developers need to do something about it.  I have repeated this many time in posts that you need to be careful between render engine systems and shaders that the alpha channel value is not flipped (which is a not obvious technical difference many may not be aware of unless they have deep knowledge of how material shaders treat grey values), as some systems use the reverse B+W values.

     

    Ensure you are also using 8 bit and not 16 bit images for grey scale.

     

    The  CLO3D shader needs interpolation work, it's not quite 'there' yet so you need to use work-a-rounds sometimes when coming from other shader systems - eg: Adobe ?

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