Trying to make a bra strap and simulation not working properly
I have been following the tutorial for making the realistic bra strap. I get everything into a great position and then when I simulate the fabric just goes crazy and spikes out in all directions and finally calms back down once the fabric is free and clear of the slider. How do I get the fabric to stay within the slider or ring and still be able to simulate?
I have made the slider an OBJ, imported as a avatar and set the offset to 0. I have tried many things such as editing the collision thickness of the strap and editing the static friction and kinetic friction of the slider and nothing seems to work.
The particle distance of the strap is 2.0 so that is not the issue.
I have attached some before simulation and after simulation shots.
Does anyone know why this is happening?
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hi nadiaking
It seams you've already done everything properly.
Sometime I got that crazy pieces when they were strenghtened and particular distance around 2 or when they had the solidify applied.If I rember correctly in the tutorial both the skin offset and the thickness collision are lowered after everything is in place and stable.
Daniele.
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Hi Daniele,
Thanks for for help. I tried again using a particle distance of 3 instead of 2. I also made sure I did not strengthen or solidify anything and edited the offset and thickness collision after everything was in place. Unfortunately the same thing keeps happening so think it might be a glitch in the new updates.
For now I will just add the sliders at the very end of my garment and not re-simulate before rendering. I'd love to know if this issue ever gets resolved. I will keep experimenting and let you know if I figure out a way to make it work too.
Nadia
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