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  • pabloquintana

    viauniversity, you can buy pre-made 3D models in places like turbosquid.com or cgtrader.com and then import them as avatars to CLO.

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  • clotestafai

    Thanks for the help. I will try the Turbosquid:)

     

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  • clotestafai

    I have downloaded a safety helmet at cgtrader.com and tried to import/add it as an avatar but it doesn´t work together with the catwalk. Is it because the software only works with things created in CLO when it comes to animation?

     

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  • ottoline

    No -  it's a YMCA problem > You Must Convert Asset into a head wear prop - like hair. Process > Select Avatar > CTRL+Alt+shift+T > Opens up the Avatar Accessory Maker (Accessories (*.acc) Modal). And drop on your custom hat model accessory as a hat (instead of hair). It's that easy. 

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  • clotestafai

    Thanks Pablo and thanks for the link when I got frustrated😉

    And I am frustrated. Maybe it´s to difficult for me to make the connection.

    I did make this test of a hat so you can see my steps. Otherwise the customers may see the workwear static😏 But if it succeed it wil be a... https://www.youtube.com/watch?v=3GwjfUFyY6M

     

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  • pabloquintana

    Hi viauniversity. I believe you meant to thank ottoline about the YMCA video. I just didn't want to take any credit that is not mine.

    I'm sure he can explain what he meant with this process.

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  • clotestafai

    Sorry I meant Ottoline, but Thanks for the website info

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  • ottoline

    Try selecting ALL in Avatar ID list, then make sure you hat is positioned on the avatars head when you create the collada file.

     

    The hair has a position relative to the avatars head. Bone naming structure as that is how items get mapped to avatars (and move with them).

    Hope that helps you fumble your way through it.

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  • clotestafai

    Thanks for showing me how. I have used hours for finding the way. But it give sense for what you are showing. I will let you know if it will works out;)

    Have a nice day:)

    Dorthe

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