Fabric library and new fabric design (Substance, Quixel...)
Hello to all CLO users,
I'd like to know where to get more fabric...
1) Realistic looking fabrics for fashion to CLO projects (paid or free).
2) Make fabrics myself and/or modify predefined ones.
I've seen work from Substance Designer users who make wonderful fabrics, but let's be honest, you have to master a lot to get those results, and for me personally, it's a big deal. The node system is powerful but complicated in my opinion. Even simple fabrics have a lot of nodes.
I have also seen that there is a free application called Quixel (Substance has something similar called Alchemist but I haven't used it yet as it's fee-based).
I think it's easier and more intuitive to use than Substance Designer but Quixel barely has a fabric library (although they say they are at it and they will have more in the future). I haven't found how to make them either as there are almost no videotutorials on fabrics in Quixel, I have seen about some about leather video and very little else.
I think Blender could be an option, and somehow convert that texture/fabric to maps for loading into CLO, Blender is free, but it also works with the node system.
I have also seen some applications that other users have put in different posts in this forum but they have not convinced me much. Like Pixplant, for example, but I may not be the one who can make the most of it...
How do you usually do to get new fabrics?, and for those of you who make your own fabrics, what programs/methods do you use?
Thanks in advance!
Victor
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Here is an interesting post about that same question:
https://support.clo3d.com/hc/en-us/community/posts/360043952074-Favorite-PBR-Fabric-Texture-sites
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Thanks Pablo, I didn't know that post and it was helpful.
Anyway, it would be interesting for those users to comment their opinions about it... In case they know more about bookstore websites or how they make their fabrics from scratch.
I'm attracted to Quixel, but as I said there are not many tutorials about making/modifying fabrics.
In Substance Alchemist, I have seen some but it is paid...
I don't know if Quixel and Alchemist can do the same?
What is true is that Substance's library of fabrics is very extensive.Library Alchemist: (402 now)
https://source.substance3d.com/allassets?assetType=substanceMaterial&category=FabricLibrary Quixel:
https://quixel.com/megascans/home?category=surface&category=fabric0 -
I don't think there is a shortcut here for high-quality custom fabrics. Either you learn how to do your own procedural textures in Substance Designer or similar CG software, which as you've noticed, it's not simple if you want high-quality, or you can go via the scanning route which also requires knowledge about how to capture the details of the fabrics including the opacity and then work to make the patterns seamless.
Which one do you prefer? This way we can focus on what the best options are, and others might chime in.
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The truth is that I'd like to make my own fabric with Substance, but I'm a pragmatist and I think the node system is a bit too big for me.
I'm a pattern maker and I also have studies in tailoring and to start learning a node system will take me quite a while, in fact, in my country, Spain, there is a paid videotutorial about the use of Substance, it's good the truth, but of course, more focused on the creation of textures for videogames, say; terrains, floors, ceramics, etc.
The ideal would be to know how to make brocades, printed silk fabrics, printed gauze, embroidered tulle, floral prints, jacquards, etc, and I'm not saying knitwear anymore...
I have a blog about knitting machines and knitwear in Spanish called: https://knitstudium.com/
I have seen several knitting generators, some even for Blender, but they don't give a real visual effect of knitting.
Anyway, as I said to ottoline in other thread, I have the feeling that I will have to download from web with predefined fabrics...
We would also like to call again on those who use Quixel or Alchemist type applications for fabric creation and comment on their opinions... If there were!
Thanks again!
Victor0 -
I'm sorry I took so long to get back to you and thank you for your answer.
Thanks again for the links. They're amazing and I didn't know them. It is a pity that all this way of making fabrics is not centralized in one application, since it will be indispensable for digital fashion, as well as, cinema and video games.
I imagine that both Substance and other companies are already working on it, so that their programs have more functionalities for the creation and modification of fabrics.
Now I'm getting ready to learn Clo and Blender!
Greetings. Victor.
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Yes, it is true, I have also seen Alchemist, the results are very good but not for fabrics, but for other types of materials yes. Yesterday I received the newsletter from Substance, indicating that they had released a new version, I went to see it running but then I realized that it is still too loose to use for fabrics.
They say that for future versions they will have more improvements for more types of materials, but I think you are right, we will see if in 2025 we can see it.
By the way, what do you think about the fabrics that both Substance and Quixel have already predefined in their online libraries...
Have enough quality and realism to use them in fashion? I ask because I'd like to buy some to try out!
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