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Beginner in pattern and using of CLO

Comments

  • pabloquintana

    Hi Cédric. I believe CLO can help you bridge the gap between pattern making and 3D visualization and design. Give it a go!

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  • cedric

    Hi Pablo,

    Thank you for your response and ready for the go!

     

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  • vadsura
    Or try MarvelousDesigner. This is more suitable for 3D artists.
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  • ottoline

    If you are 'making' soft goods bags/luggage to manufacture as an output, CLO3D is a better alternative for the pattern development than MD which is perhaps geared to the visualization asset, ( I use both software's) as you can go straight to sample making and CNC cutting outputs using the print to dxf feature with cutlines and production patterns with CLO3D. What I would suggest however is using a simple volume based app for the bag/luggage capacity 'lasts' so you can unwrap those capacity volumes in CLO3D to get the basic start  to develop the bag pattern detailing (at speed). When I am designing luggage I basically make a simple parametric volume shape tool in any 3D CAD app (the free CG Blender  app can also do this and actually has productivity features better than most other modelling apps - like modo,max,C4D) to make the basic internal volume shapes as quick parametric modelling tools that can be easily changed numerically. This means you can output quickly all the volumes for starting the bag patterns to hold a fixed volume with relative ease. It is the volume design that you also need to heavily consider prior to any 2D pattern design as that is almost exclusively the driver for a bag shape. So CLO3D/MD by itself in isolation is not a solution - you need to consider the preliminary volumetric formers (and their part-lines) also.

    In blender (unlike many CAD apps) you can add on parametric modelling features - (sverchok or sorcar for this) and there is a 'hold volume' modeling option for shape when making subtle sculpt edits, which means you can set your preliminary basic bag /luggage volume toolset to a given capacity, create a basic former or 'last' to take into CLO3D to use as a volume, generate basic UV seams and unwrap into the start pattern to hold a given bag capacity to specification with ease. Which lets you quickly explore many volume based design arrangement options up front where it matters. One without the other is perhaps a risky approach to luggage design.

    So for luggage there is generally the need to consider basic volume (specification) which I would also 'further' extend out into the design productivity thinking > of leveraging 'kit bashing' approach for design trim within a suitable render environment that makes this simply drag and drop - (compatible). Ideally you break your luggage down into shared library components (longer term), which can accelerate the speed of overall design by dropping in trim features as you work to make many design variations with ease and speed. Which means library asset control is also an important design integration factor to bash out the digital design work - especially if you are doing just digital visuals (this is a 'must have' capability on your tick list). I tend to defer that drag and drop texture trim process to the modelling/render engine texture pipeline rather that seat that inside CLO3D as you might want components to be modeled outside - like latches, buckles, toggles, studs, set design for pack-shots etc.

    So also look for a good 3D modelling app 'partner' to cement into your digital pipeline to work with CLO3D (primarily for the trim creation aspect of luggage), and for texture control and scene based compositing workflow demands that happen with frequency within any render environment (studio settings). Vray inside CLO3D is a very capable render engine, it just depends if you want to extend out design creation using kit-bashing of 3D elements to leverage production workflow, for render based texturing productivity when adding additional design feature elements, mixed in with custom trim hard-surface modelling (making your own 'brand' custom  buttons, toggles, studs, buckles) . CLO3D is a fabric 2D pattern based design development environment, it is not a trim modelling app, so you need to perhaps also consider extending out your pipeline to maybe include other 3D productivity integration as part of your 2D pattern creation and 3D bag assembly toolset. They are not always mutually exclusive considerations - they often needed to be considered together as software tools that need to be integrated.

     

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  • cedric

    Thank you ottoline for such details comments

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