HOW CAN I MAKE SWEATER TEXTURE
KNIT TEXTURE of my 3D shows too flat and color is not even close. Please advise.
I applied cut and sewn for each of different pattern and applied graphic for some portion on top of texture (same graphic).
Intensive normal map, and some displacement..etc. But it shows weird Crack line, so adjusted again.
Texture of each pattern is from Internet image, not all good quality.
Please advise how I can make similar like original suit. Even neck line stripe graphic does not take normal map texture even though applied 50 intensive.
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See how a knitwear virtual sample ( knitwear virtual_sampling ) uses knot base pitch for the texture map building > this is built in realtime using the library of knots, and the yarn is simulated to match that including the noise within the yarn you specify). So you are wildly out on this capability within CLO3D.
See this video for an overview of how the knot scheme gets translated and the amazing render detail you get as a result of following the right workflow in texture building. (video link)
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Thanks for quick feedback. To figure out true effect, need to learn another 3D of knit base then.
I realized that I need to apply No seam of pattern and apply graphic base Texture.
I still need to get into "Blender tutorial" Course to learn basic object creating, Knitwear seems a bit later step that I can move.
Still want to know what is possible to get some texture ground on Graphic below? Normal map or Displacement did not work well.
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Here is some help on how to make a micro weave map and get the textures out from vray. See >> (video help)
Good luck.
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I MADE SOME ADJUSTMENT. CAN YOU ADVISE HOW TO IMPROVE ?
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