Fur Rendering
Hi CLO Experts
I am working on this style which has a fur layer inside, Fur shader is given to the back side of the pattern, after rendering there is fur "poke-through" effect (see circled areas) how to avoid this or any other suggestion.
your guidance / help is appreciated.

Thanks
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Hi thayisg, do you have the side of the fabric also set to fur? If yes change it.
You can also try to increase the thickness collision of the pattern pieces, at least for the front parte up to 5 or more.
Alternatevly use a mask for the left front and take off the fur on the hidden part of the lapel.
Obviously the rendered image can be cleaned of the unwanted fur using Photoshop or other software.
Daniele.
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Hi Danielmanassero
Thanks for for your reply, Fur shader is given to front,back and side, even I tried only for front and back, after rendering same fur poke through effect
I already tried with thickness collision, same result. you said " Mask for the let front and take off the fur" where is the Mask function ????
thanks
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You're welcome,
For how use mask in fur watch this tutorial: https://youtu.be/pUuyx9C-9fY
Basically it works using black & white to regulate the length, density and thickness value. White area = 100% Black area = 0% the gry rappresent the intermediate value.I hope it can help you solve your problem.
Daniele.
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Hi Daniele
Thanks for the link, I missed watching this link.
best wishes
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