Rope 2
How can I make Pompom thread or rope in real look? Side view does not show texture.
string is 0.2" width.
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Another way that I tried show same issue as my other question below.
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Sew a pipe or import a pipe from another 3d editor.
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Sudolisa - you should maybe start reading the online manual, it's tempting to ignore the manual advice but it is well laid out and gives you a fundamental overview on what is possible, it has a lot of help on many of the items you have asked questions about. And it has a really good search bar that throws up all manner of pointers as a 1st step look.
For example the section(s) on the library prop components that you can insert into a project. (or you may even create your own and load them in and glue them to a garment).
Can-I-import-my-own-trims-and-hardware- YES
Perhaps when looking at trim it's a good idea to take a glance at the manual with it's many entry points, then maybe step back into the forum with specific help if the concepts in the manual don't shed light on the best direction forward.
Above (3Dmodel of chord to insert as trim object) as opposed to placing texture onto a pattern piece. (see below)
Your rope should be modeled externally in a few steps. (2 mins to do that)
Chord model (trim) that is inserted and glued to the cloth garment assembly into position.
How detailed you want Trim to get is down to maybe how you factor in elements into your workflow and what type of final render result you may be after.
Texture for chord (with tassel) ready to place onto pattern piece.(With transparency mask). See how different workflow approaches can yield visually different results.
Below CLO3D fabric as rope with vray fur and displacement map for cross texture. Not a seamless tile as this was just a rough 5 min test.
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Thank for good advisement, I have some basic idea, already made about hundreds suit but not getting this dangling trim detail yet.
let me study more.
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Sorry for asking again, I am not sure how you got the twisted rope look with two pattern pc sewing.
Is the twisted line Sewning line to each side? Please help me on this.
When I sew two piece of pattern, I still get Crack line as below.
Basic idea about OBJ creating and gluing to garment is not helping this.. I need dangling trim with flexible thread or roping. I may need to come back with question how to create Tassel OBJ again, please help me on this rope question.
I don't have other 3D software learned yet. need to work under CLO only for now.
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For the hand rope with hair > Switch off pattern edge default curvature - you don't need it. And on the sewing seam make sure it's 180 degrees custom.
Create one pattern only > assign a stretchy fabric > simulate it > the freeze it when it is in position > then Clone over a second pattern > apply the pressure as shown in the property editor > relax the mesh so it is really stretchy (zero out the fabric physic settings) > simulate it over the frozen rope > then assign a custom fur material and add in your previous texture map and render. You could apply solidify to the base tube so you can still move it, but keep the top one stretchy (so make two fabric presets).
Your normal map texture need to seamlessly tile > and also needs to be rotated more vertical > use transformation rotate maps > tick lock scale ratio.
HAND ROPE verse POMPOM CHORD
No one will see a rope on a pompom at any distance from the camera - so simply make a thin pattern piece and use texture maps and make sure the camera is a decent distance from the focus in the scene.So use appropriate methods relative to the scale and type of scene camera distance you work at.
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Noted the difference between Rope and Thread. plan to learn Blender, already downloaded to learn. Thanks for sharing texture option!
BTW, Mine does not show enough pressure effect? Sorry for million question!!
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That's okay,
try changing the simulation mode. The algorithm is geared to deliver a range of fabric physical quality based on what simulation mode you are in. Don't use the GPU for this higher quality physics sim, use the CPU and 'Complete' (Non linear) > that should make the fabric preset physical attributes you have set > now kick in at their most accurate and it should now inflate. You may need to actually dial pressure down when you change the simulation mode.
Hope that helps.
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Hi ottoline . Can you help me something ??? What did you do to creat that fur ??? thanks you so much. wait your reply.
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Custom Rope FUR
Base:
Length (cm) 0.100
Thickness (mm) 0.150
Bend 0.20
Taper 1.00
Density (inch2) 48
Segments 8
Base maps: None Used
Gravity:
Force 10.00
Vector X 0.00
Vector Y -1.00
Vector Z 0.00
Curl:
Radius (cm) 0.500
Number 1.00
Variance:
Length 0.05
Thickness 0.00
Direction 0.25
Gravity 0.00
Curl Radius 0.25
I did use a ribbed normal map and displacement map for the vertical rope strand texture pattern that runs the length of the main rope model. Hope that helps.
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