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CLO to Daz studio

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  • pablo.quintana

    Hi Puku. This is a very well discussed subject here in the CLO forums as well as in the Marvelous Designer forums. In short, the shaders used in CLO (which uses VRay as the render engine) and the shaders used in DAZ (Iray) are not compatible without tweaking them.

    You'd need to invest time to create a workflow that accomodates for those differences. Can you explain what are you trying to accomplish by using the two programs?

    More info here:

     

    https://support.clo3d.com/hc/en-us/search?utf8=%E2%9C%93&query=daz

     

    P

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  • ottoline

    Puku,

    because you started off by importing the avatar in from DAZ, you can simply export only the garment and use the textured avatar that you originally imported into CLO3D and should still have back in DAZ with all it's materials assigned. No need to export that avatar model again.

    See this process into poser >> Bridge between Marvelous Designer and poser

     

     

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  • pinareris

    @puku after you export your outfit  with selection   "unified UV coordinates:  then on Daz , you need to adjust on surface panel.. you need to upload your textures that you exported ..

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  • protea

    Hi Pablo Quintana.

    Thank you for your comments!

    I understood that it was not easy to do.

    I wanted to see which render looked more realistic,if it was easy.

     

     

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  • protea

    Hi Ottoline,Pinar.

    Thank you for telling me so much in detail!

    I will try both:))

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  • narabanisf

    Hi there ottoline,

    I was following this thread as I am having the same questions importing garments from Clo into Daz. The workflow link you provided above isn't working. It is giving me an error message. Do you happen to have an updated workflow link? I mean this one "See this process into poser >> Bridge between Marvelous Designer and poser

    Thank you

     

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