Kaledo Weave - Lectra
How can I import fabrics created with Kaledo Weave (Lectra) dirrectly?
Is it possible to create a plug-in like the one for XTEX files?
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XTex does not need a plugin. Clo opens these files without a plugin.
If you want other specialized formats, then for this CLo probably have to buy a license. No one will make such sacrifices. If this is not a free format, but I'm not sure.0 -
that is the way I'm doing it, but when I import an Xtex file the transparency of a loose woven textile get lost and it comes with a black background,
I open the exported Lectra file .png (transparency is preserved between the weave threads) in Xtex and then save it as en Xtex file (so the maps are created). This XTEX file I import in CLO and then it appears with a black background.
Any solution for this?
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Nathalie did you read the pop up modal that declares the following when loading in xtex fabrics.
Could be your answer right there in that pop up warning. I think you need to flip the value on the alpha mask as it uses the reverse color.
SOLUTION > Save the color texture as a photoshop file with transparency layer and load that into CLO3D with the .psd format. Dropping that new map into the fabric texture color slot and it should work fine. (see above my modified xtex texture needed the alpha layer in the .psd file and the correct color value after placing a threshold on their aliased jpeg alpha map).
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thank you Otto, I tried this but it still is not working.. would it be possible to make a video how you did this, so I can check if everything is right the way I do it?
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Sure I do this open weave masking all the time for my fabrics into CLO3D/MD. All 5,000 + of my fabric textures have weave masks and yarn ID color maps for variance, more versatile than using the substance approach to smart nodes as it's more accurate for strand fibre - giving a superior result in color ways - and a lot, lot faster and less loss in texture data.
What I do is set up a graph node in shadermap 4.0 pro as it speeds the process (will hold 16 bit images in memory for fast loading and editing) - you can also use the free pixaflux node graph to automatically process this sort of thing, so it captures workflow. Set node graph once > open any xtex image and process for viewing.
Below a rear HDRI as it passes behind he fabric and the emission layer activates to change the albedo dye color in the yarn (as it would in real fabric) applied to the PBR material node and shader. Note how the over under weave becomes visible as the bright rear lighting shines through the fabric. That's a whole new level of transparency left out by most texture image capture hardware. I built my own hardware for fabric capture ... with some new disruptive technology I developed in lighting.
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