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  • Official comment
    CLO Designers

    Hi Badger. Here is the direct link to our Avatar Editing Guide. https://support.clo3d.com/hc/en-us/articles/360052611653-CLO-Avatar-Editor-Guide

  • janglesworthy

    I think what your looking for is in the avatar editor.

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  • ottoline

    Wow a Avatar editing guide - when did that pop up?  Definitely read that document as it outlines all the basic modes and touches on what you can do strategically.

    For custom clients I now simply scan the client in a 5 minute exercise with a mobile phone - a simply rotating dolly on the floor, and whack it through photogrammetry (free software) and align that to a few key hand measures I take on the girth and torso length. Accurate to 2-3mm on girth.

    Then align the base MD avatar mesh (male or female) to that input. I should post one of my old tutorials on this that I did when testing the CLO3D beta 6.0 version. Frankly that is one of the best most accurate ways to get both the client and body shape/posture into the system accurately. It takes out all the guesswork and acts as a good reference you can adjust at any time by telephone with a customer in this covid era (Why we use the process with actors as there simply is a travel barrier in place). That way in future you can adjust the avatar remotely by simply asking a customer or house model to pass a tape over their waist using some visual landmark points for them, across, hip, thigh, bust etc to keep the 3D model up to date as it can now be adjusted in CLO3D after you have captured it once in a scan session. So much easier to maintain remotely, The process uses external software to get the scan but well worth exploring as all up we find it faster than trying to measure and get the avatar to sit the same. So reference scanning needn't be the domain of costly gear, not today, and I think almost all users are overlooking this new potential. (cough, cough, CLO3D, perhaps I do a tutorial session on this as it's kinda critical knowhow given pandemic.) 

    There is a new zozo suit coming out meant to be a lot more accurate with their failed system - but that is frankly maybe up in the air at the moment. CLO3D and CLOSET should actually come up with their own zozo style lycra outfit (we created our own) as it can make scanning for clients and customers simply a mail order process with the mobile phone. That would make their scan allignment system so much better as a commercial and quick process. Maybe something I set up for them as this is so simple to do. That way all clients simply slip on the lycra, suck in the belly and scan away with a mobile phone. (cough, cough CLO3D- think it through for CLO3D v7.0). Covid is not going away any time soon - so this is where it gets critical for digital capture - a low cost process. And lycra scan suits are a damn sight easier to mail and make than costly hardware in this mail only era of covid cross over.

    I used to do this for years with MD and  wrap (Russian 3D scanner) and it works a treat as a way to keep everything custom in check over the assets use. I even have a backend form where I get house models to input that and keep their profile up to date, which also reduces the number of fit sessions. I highly recommend that as a workflow as it simply aces old fashioned fit sessions, and it perfect for this covid era.

    Trust that helps, put a spin on a great new feature available in CLO3D v6.

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  • Badger

    ottoline That's amazing and so helpful. I'm planning on launching some bespoke/semi-bespoke line next fall but I do pieces for Drag Queens & Furry stuff so having accurate measurements & a virtual fit model would be amazing...so much time saved. 

    janglesworthy Thank you for the link!

    I work a lot in Blender so I'm familiar w/3D environment and digital content.

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  • ottoline

    Lumber jacks in fishnets - yes that could cause a few size fit issues.

    I am thinking that one area that CLO3D missed the boat on this time around in their latest update was how we have been doing 3D scanning without complex hardware, as in a $10 investment cost and standard mobile phone app we developed for our own measurement session works. That should have been the type of technology they release with their latest 3D scan mapping algorithm so the whole process is kept within the CLO3D eco-stream. Maybe I talk to them about this potential as it would jump start that new feature into the stratosphere for usability for all fashion designers and custom fitting sessions.

    I have a newish lycra onesie suit that comes in 3 sizes and has some rather saucy algorithms digitally printed on it - kinda like the zozo suit only about 10X more high tech. You just get your client to don the spandex wonder onsie you send through the mail, wave a standard mobile phone in front and it performs a perfect 3D scan using an app. Something I have been holding back on in terms of technology but that's the killer application CLO3D are missing in their workflow for all custom fitting for fashion designers and CLO3D. Maybe next year they will catch onto how fast development is happening in A.I. to make fitting and scanning a few minutes effort.

    However where this use really takes off is down to covid-19 and the restrictions on hardware and transport of complex costly technologies, this is so simple to develop as a workflow and you just bung the tool in the mail or store in your pocket along with your tapemeasure, or use in any off site tailoring situation. It should be a standard lycra scan onesie tool for use with CLO3D.

    CLO3D take note, you missed out the most important piece of the custom fitting tools the lycra onesie with custom algorithm to fast-track 3D scanning directly into the software as avatar. Hope that spells it out clearly to their development team, to get this capability flowing in. I keep feeling they are one step behind me ... I deal in IP and technology so it kinda amazed me they hadn't connected the dots on why this capability should not have come out at the same time as the avatar to 3D model they bought out in CLO3D v6 !

    So that is the bone I am throwing out to the CLO3D development team, do this pronto for 2021, and every fashion designer, made to measure designer and fitting session manager the world over will love for it's insane lycra simplicity (reusable, washable) and accurate to capture 3D avatars off any customer accurately and painlessly. I originally made it as a sleeve to aid retro scanning manikins so they could be accurately digitized into 3D but then simply applied the same thinking to the human model some time back, where it worked even better.

     

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  • janglesworthy

    ottoline have you used the new iphone for scanning it's pretty good. I was also thinking about getting a cheap microsoft kinect scanner for basic body scanning. I was having issues using photogrammetry with a single camera for body scans getting too much ghosting.

     

    I'm a sculptor but I chose clo over MD because of the avatar editor specifically and the grading. I do projects where I'm creating movie costumes for pop culture icons sometimes and part of that is matching the actor size and body measurements while only having a head scan of the actor. The new avatar editor lets me create a stand in body export to zbrush chop off the head and hands and replace those, take it back into clo and continue costuming the actor.

    One topic clo could cover for the home simplicity type of customer/cosplay designer/ect  is a work flow in clo for taking client body measurements and your library of patterns and using clo's terminology and fit tools for quickly getting something ready for your customers. That would be huge for people who may want to open up a digital shop on etsy but are not sure how to transfer their real world work flow to a digital one.

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  • ottoline

     

    The adjustable avatar editor I think is now available in MD10 so you might also want to check that version, I haven't upgraded to that but maybe next week as it has some nice features I have pushed for, I have used MD for about 8 years so I know it inside out and sideways. CLO3D for fashion is a must I think as it's a self contained system and cross over with CLOSET, so they are perhaps slightly different drivers, and with CLO3D ability to take a base mesh avatar and use surface interpolation to a scan that is kinda a nice feature > you would need to use external software like Russian 3D scanner (what I would typically use with MD) and wrap to do the same, so having that built into CLO3D is handy.

    MD10 has a new feature that I have been pushing for them to include for many years, auto grading off a single MD or CLO3D garment, they finally included it in MD10 - which looks promising. It's a feature I have had in my CG work I do for digital garments for years, and I kept prodding them to include that for everyone else in CG as it possibly my biggest feature for creating digital garment assets integrity that they never had in their software, the development team  finally saw sense and made it a feature in MD10 so check that out > means you can create a single CG garment wardrobe and have that garment fit any avatar or character (uses weight map interpolation from a surrogate skin-suit) - so you only ever create one sized garment and then adjust it to a new character. A sort of autograding for creatures.

     

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