New in CLO 2025.0
Fur Strand Display in 3D Window
Generate and preview realistic fur strands in the 3D window with various shapes and colors!
Share the same geometry on platforms that support Fur Strand, ensuring compatibility and flexibility across different applications.
📝Note:
- Fur Strand is initially available as a beta service only on Windows and will be generally released later based on your valuable feedback.
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Rendered results of Fur Strand may differ slightly from existing Fur (Render Only).
Apply Fur Strand
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Change the Material Type to Fur_Strand.
* Fur can be previewed in 3D Window with Default Render, Quality Render, and Interactive Render.
- Select one of the presets to express Fox, Mink, Angora, Sherpa, etc.
Set Fur Strand Display/Shape in 3D Window
- Hover over
3D Garment Display.
- Activate
Show Fur Strand to show or hide in the 3D window.
- Activate
Random Fur Strand Color to randomize each fur strand's color.
Fur Strand Shape in 3D Window
- Access Users Settings ▶ 3D ▶ Fur Strand Shape.
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Select either Cylinder / Plane / Line shape.
→ Display Fur Strand in the selected shape in the 3D Window instantly.
Option Description
Cylinder Display fur in a cylinder shape with thickness and width. Plane Display fur in a plane shape without thickness but with width. Line Display fur in spline curves without thickness or width.
Fur Parameters
| Option |
Description |
|
| Melanin | Higher melanin value tints the color browner and darker. The lower the value, the more similar the color remains to the original color you set before. | |
| Pheomelanin | Higher pheomelanin value tints the fur redder. This value functions proportionally to the melanin value; the pheomelanin value is not taken into account when the melanin value is 0. |
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| Glossiness | Configure shininess of the fur. When light is shone onto the fur, a higher value makes it shinier. |
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| Glossiness Boost | Express coated fur. Glossiness adjusts intrinsic shininess of the fur whereas Glossiness Boost expresses the shininess from the fur finishing, like wax or coating. The higher the Glossiness Boost value is, the stronger the fur finishing effect appears. |
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| Softness | Express smoothness of the fur. Higher Softness value is makes the fur smoother. A lower makes it rougher. |
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| Compensate Energy | If light cannot pass through denser hair sufficiently, this compensates for a lack of light bounces throughout the affected area. | |
Fur Gradation Color
Click the check box to change any gradation properties.
| Option | Description | ||
| Fur Gradation Color |
Color | Select the mid and the tip color of the gradation. | |
| Position | Adjust the length of the fur where Mid and Tip Color is applied. | ||
| Interpolation | Naturally blend the borders of tip, mid, and root colors. | ||
Fur Base
| Option | Description |
|
Length |
Configure the length of the fur. A higher value corresponds to longer fur. Example: Length = 50 vs. 10
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Thickness |
Configure the thickness of a single thread of the fur. A higher value corresponds to thicker strands. Example: Thickness = 10 vs. 0.20
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Bend |
Configure the bending strength of the fur. A higher value causes the strands to be more affected by gravity, therefore bending more. Example: Bend = 1 vs. 0.20
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Taper |
Differentiate the thickness of the fur between its root and the end. A higher value makes the strands become thinner towards their ends. A low value keeps a similar thickness between roots and ends. Example: Taper (with Thickness 2.00) = 1.00 vs. 0.00
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Density |
Configure how closely placed the strands are. Higher value corresponds to denser fur. Lower value gives a more scattered appearance. Example: Density = 1 vs. 0.20
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Segments |
Configure how many sections a single thread of fur is divided into. When the fur is long and has a higher bending value, the fur must have a higher amount of segments to express the Bending smoothly and realistically. However, for short and straight fur, this value is not as significant. |
Fur Maps
Use base maps to express different levels of length, thickness, density, curl, bend, gravity, bend direction, and initial direction within a single pattern piece.
Maps for bend, length, thickness, density, curl, and gravity, like roughness and metalness maps, use a monochrome image as input, with the image’s color values serving as the multiplier for the bend parameter. 0 is multiplied to the values when a map is black, while 1 is multiplied to the values when a map is white.
Maps for initial direction and bend direction define the direction of the fur and, like normal maps, use an RGB image as input in red, green, and blue tones.
The initial direction map determines the direction in which the fur initially grows, while the bend direction map defines how the fur curves from root to tip.
Example:
You can easily generate the realistic Fur Cluster by controlling the length and bend direction.
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- Open the Fur Cluster Generator by clicking the
button.
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Generate the Fur Cluster.
Properties Description
Length Cropping Map Use the Cropping Map to apply different length within a single pattern piece.
Mode
As a cropping map is grayscale, the length is determined based on the level of darkness (RGB) or the transparency (Alpha).
Transparent and black areas have the lowest Length, while opaque and white areas have the highest Length.
Level
Adjust intensity of gray tones. Increasing the value makes the cropping effect more obvious.
Low/High Length
Adjust the shortest or longest fur length.
Trimming Intensity
Trim the length from the edge to the center of the fur cluster. Higher intensity increases the difference in fur length from the edge to the center to create a sharper fur.
Random
Higher randomization makes the clumps irregular, while lower randomization makes the clumps consistent.
Bend Direction Cluster Intensity
Adjusts the intensity of the fur bending in each direction. Higher intensity makes the fur clump more pronounced and dimensional.
Pores Density
Adjust the pores density of the fur cluster. Higher density makes the clumps smaller and tighter, while lower density makes the clumps larger and more spread out.
Direction/ Intensity Random
Adjust whether the bend direction is consistent or irregular.
Detail Cluster The clumping of smaller sub-units within the cluster can be adjusted in the same way as the cluster.
Relax
Adjust the intensity of clumping in detail clusters while keeping each direction intact. Higher relaxation makes the clumps loosen smoothly, as if gently combed out.
- Open the Fur Cluster Generator by clicking the
Fur Gravity
| Option |
Description |
| Force |
Apply gravitational force. |
| Vector |
Manually apply a gravitational value to each axis. |
Fur Curl
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Option |
Description |
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Radius |
Configure the size of the curls. A higher value corresponds to larger curl and vice versa. Example (with Number 5.00): Radius = 5.00 vs. 1.00
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Number |
Configure the amount of curls. A higher value corresponds to more curls and vice versa. Example (with Radius 5.00): Number = 5.00 vs. 0.00
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Fur Variance
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Option |
Description |
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Length |
Express uniform or irregular fur length. A higher value corresponds to more irregular fur length; lower value results in more uniform length variety. |
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Thickness |
Express uniform or irregular fur thickness. A higher value corresponds to more irregular fur thickness is; lower value results in more uniform thickness. |
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Direction |
Express uniform or irregular fur bending direction. A higher value corresponds to more irregular direction; lower value results in more uniform direction. |
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Gravity |
Express a uniform or irregular gravitational effect. A higher value causes a more irregular effect; lower value results in a more uniform effect. A value can only be applied here if the Bending value is not 0. |
Fur Randomization
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Set the randomization properties.
Option
Description Seed
Obtain slightly different results with the same fur parameters.
Fur Export (USD)
- Access Main Menu ▶ File ▶ Export ▶ USD
- Select Include Fur Strand Data.
→ Export strand data with the USD file.
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