List of Contents
Apply Fur
Fur Parameters
Fur Gradation Color
Fur Base
Fur Maps (+ Fur Cluster Generator)
Fur Gravity
Fur Curl
Fur Variance
Fur (Render Only) is a material type through which you can visualize realistic fur, fleece, etc. It can be applied onto any component in your 3D window or Object Browser that shows a Property Editor with a material type option. (E.g. fabrics, buttons, trims, avatars...)
This material type is render only, which means it can only be previewed during Interactive Render. If you wish to preview fur in the 3D window, check out material type Fur Strand.
Apply Fur
-
Change the Material Type to fur (render only).
- If desired, select one of the presets to express fox, mink, angora, sherpa and more.
Fur Parameters
Option |
Description |
|
Melanin | Higher melanin value tints the color browner and darker. The lower the value, the more similar the color remains to the original color you set before. | |
Pheomelanin | Higher pheomelanin value tints the fur redder. This value functions proportionally to the melanin value; the pheomelanin value is not taken into account when the melanin value is 0. |
|
Glossiness | Configure shininess of the fur. When light is shone onto the fur, a higher value makes it shinier. |
|
Glossiness Boost | Express coated fur. Glossiness adjusts intrinsic shininess of the fur whereas Glossiness Boost expresses the shininess from the fur finishing, like wax or coating. The higher the Glossiness Boost value is, the stronger the fur finishing effect appears. |
|
Softness | Express smoothness of the fur. Higher Softness value is makes the fur smoother. A lower makes it rougher. |
Fur Gradation Color
Click the check box to change any gradation properties.
Option | Description | ||
Fur Gradation Color |
Color | Select the mid and the tip color of the gradation. | |
Position | Adjust the length of the fur where Mid and Tip Color is applied. | ||
Interpolation | Naturally blend the borders of tip, mid, and root colors. |
Fur Base
Option | Description |
Length |
Configure the length of the fur. A higher value corresponds to longer fur. Example: Length = 50 vs. 10
|
Thickness |
Configure the thickness of a single thread of the fur. A higher value corresponds to thicker strands. Example: Thickness = 10 vs. 0.20
|
Bend |
Configure the bending strength of the fur. A higher value causes the strands to be more affected by gravity, therefore bending more. Example: Bend = 1 vs. 0.20
|
Taper |
Differentiate the thickness of the fur between its root and the end. A higher value makes the strands become thinner towards their ends. A low value keeps a similar thickness between roots and ends. Example: Taper (with Thickness 2.00) = 1.00 vs. 0.00
|
Density |
Configure how closely placed the strands are. Higher value corresponds to denser fur. Lower value gives a more scattered appearance. Example: Density = 1 vs. 0.20
|
Segments |
Configure how many sections a single thread of fur is divided into. When the fur is long and has a higher bending value, the fur must have a higher amount of segments to express the Bending smoothly and realistically. However, for short and straight fur, this value is not as significant. |
Fur Maps
Use Base Maps to express different length, thickness, and density within a single pattern piece.
0 is multiplied to the Length, Thickness, and Density values when a map is black. On the other hand, 1 is multiplied to the Length, Thickness, and Density values when a Map is white.
For example:
You can easily generate the realistic Fur Cluster by controlling the length and bend direction.
-
- Open the Fur Cluster Generator by clicking the
button.
-
Generate the Fur Cluster.
Properties Description
Length Cropping Map Use the Cropping Map to apply different length within a single pattern piece.
Mode
As a cropping map is grayscale, the length is determined based on the level of darkness (RGB) or the transparency (Alpha).
Transparent and black areas have the lowest Length, while opaque and white areas have the highest Length.
Level
Adjust intensity of gray tones. Increasing the value makes the cropping effect more obvious.
Low/High Length
Adjust the shortest or longest fur length.
Trimming Intensity
Trim the length from the edge to the center of the fur cluster. Higher intensity increases the difference in fur length from the edge to the center to create a sharper fur.
Random
Higher randomization makes the clumps irregular, while lower randomization makes the clumps consistent.
Bend Direction Cluster Intensity
Adjusts the intensity of the fur bending in each direction. Higher intensity makes the fur clump more pronounced and dimensional.
Pores Density
Adjust the pores density of the fur cluster. Higher density makes the clumps smaller and tighter, while lower density makes the clumps larger and more spread out.
Direction/ Intensity Random
Adjust whether the bend direction is consistent or irregular.
Detail Cluster The clumping of smaller sub-units within the cluster can be adjusted in the same way as the cluster.
Relax
Adjust the intensity of clumping in detail clusters while keeping each direction intact. Higher relaxation makes the clumps loosen smoothly, as if gently combed out.
- Open the Fur Cluster Generator by clicking the
Fur Gravity
Option |
Description |
Force |
Apply gravitational force. |
Vector |
Manually apply a gravitational value to each axis. |
Fur Curl
Option |
Description |
Radius |
Configure the size of the curls. A higher value corresponds to larger curl and vice versa. Example (with Number 5.00): Radius = 5.00 vs. 1.00
|
Number |
Configure the amount of curls. A higher value corresponds to more curls and vice versa. Example (with Radius 5.00): Number = 5.00 vs. 0.00
|
Fur Variance
Option |
Description |
Length |
Express uniform or irregular fur length. A higher value corresponds to more irregular fur length; lower value results in more uniform length variety. |
Thickness |
Express uniform or irregular fur thickness. A higher value corresponds to more irregular fur thickness is; lower value results in more uniform thickness. |
Direction |
Express uniform or irregular fur bending direction. A higher value corresponds to more irregular direction; lower value results in more uniform direction. |
Gravity |
Express a uniform or irregular gravitational effect. A higher value causes a more irregular effect; lower value results in a more uniform effect. A value can only be applied here if the Bending value is not 0. |
Comments