jiaqian

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jiaqian 的最新活動
  • jiaqian 已建立貼文,

    Hi guys! Anyone has experience with not being able to open the drop down menu for tools in Clo? i tried to use the internal rectangle tool today, but can't seem to open up the drop down menu for  t...

  • jiaqian 已建立貼文,

      Happy New Year everyone! I have 2 questions that I need help with. 1) How do I add clothing rack and hangers to Clo? I am trying to showcase my collection like the following image.   2) How do I ...

  • jiaqian 已評論,

    CLO3D 5.x was already pretty slow for me.  After upgrading to 6.x it's even slower.  Praying there are some performance fix updates soon. Also, are there any preferences, that I can set to improve ...

  • jiaqian 已建立貼文,

    Hi! It was my first time making a backpack in Clo today.  I can't seem to make make the fabric stiff/structured?  I have tried changing the stretch, sheer and bending properties to 90, but nothing ...

  • jiaqian 已建立貼文,

    Hi, How do I move 1 or 2 of the avatars to different spots with garments on?  I would like to place some avatars further back.  I know you could use the X-ray function to do so, but when I did that...

  • jiaqian 已評論,

    Oliveira Daniela, I am trying to learn now to feed/insert the belt through the loop like in your picture.  Do you perhaps have the instruction for it or any helpful video tutorials you've used befo...

  • jiaqian 已評論,

    danielemanassero LOL OOPS!!! GOOD CATCH and thanks for the tip! I set it to 0 and skin off set to 0 and it is still slightly raised. Is that how it's suppose to look or is there anything I should c...

  • jiaqian 已建立貼文,

    Hi,  For some reason, my shoulder strap won't lay flat on shoulder?  I have changed the particle distance to 5 and skin offset to between 0-1, but still nothing changed. Did I miss something? Thank...

  • jiaqian 已評論,

    Thank you, Pablo!

  • jiaqian 已建立貼文,

    Hi,  How do I achieve the look of a peacoat in terms of changing material thickness?  I imported my own texture and I have tried to change material thickness/render collision thickness as well, but...