ottoline

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  • Ask some basic question bullet points here and maybe we can point you to better online information. Conceptually there are a number of things you might need to focus in on to leverage your learning...

  • The main reason you model is so large is due to the 3D stitching you are exporting along with the 3D model patterns.   Better to import your buckles etc as trim/objects. You can expand the 'avatars...

  • You can draft in CLO3D like most 2D fashion CAD packages, it has a range of tools in the 2D drafting workspace that allow you to do this easily. In respect to using Valentina - that is a very archa...

  • Fabric and patterns and the avatar all have a collision offset setting. You can reduce these so they are not so large and thereby reduce the accumulative effect as you build layers.   The avatar ha...

  • What version of CLO3D are you using and on what system? When you export use the POM tab > 'save' the measurement table and make sure you have opened you project up as a inch based project if you sw...

  • You can get perfect edges and seam normal's in blender using CLO3D thin mesh garment exports. Where you need to place some thought is working in non-destructive manner /workflow between CLO3D and B...

  • DXF is not the same as DXF-AAMA/DXF-ASTM that is the issue you have. Full stop no R13 or R14 DXF Engineering CAD is going to import the same as the clothing standards CAD exchange file format. So u...

  • Enjoy

  • You can export any avatar as a base mesh object surface file in formats like .fbx , .obj , .dae etc and the 3D file can be opened up by other viewing software. There are caveats with this as it is ...

  • Zoom in to your avatar having reset the camera lens and frame size so that it is more proportional to the HDRI. The camera is the issue. When you get a HDRI it generally gives you the camera lens t...