luisa0258

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luisa0258 的最新活動
  • luisa0258 已評論,

    I haven't renewed my acount since I'm currently designing accessories in Blender, so there is no need to have clo account yet, but I wanted to know if it was possible to transform an obj to trim in...

  • luisa0258 已評論,

    Hi, thanks for the answer.  I dont understand how to convert obj in clo as trims. I cant find anywhere that tutorial

  • luisa0258 已建立貼文,

    Hi, I was wondering, can I sell accessories done in Blender in Closet-Connect? I did a purse in blender, and other accessories, but I dont know how to upload them into Connect

  • luisa0258 已評論,

    Yes, the thickness appears when I errase the opacity map. The texture is set on back and side, they have the option -Apply same as front- selected With opacity map: You can see that in simulation w...

  • luisa0258 已評論,

    Hi! Yes, it's on thick textured surface, and maps also applied on side and back of the fabric!

  • luisa0258 已建立貼文,

    Hi! I'm having a problem and I need help. I needed to get a raw edge on a t-shirt. So I used the UV editor that worked just fine. But the thing is there is no thickness in edges, looks like there i...

  • luisa0258 已評論,

    Hi, thanks for your answer. The video is useful! I want to take the opportunity to ask you, in that video you sent me, they squeeze all the patterns on the UV screen in a single square. Doesn't tha...

  • luisa0258 已建立貼文,

    Hi! I need to get a wasted edge on Rib. like this photo:   For the moment, this is what I got using opacity map for the little holes, and raw edge texture: I need to get high quality in this detail...

  • luisa0258 已評論,

    Well.. that's debatible. That wouldn't happen if the accessory is flexible plastic with metalic paint, it would wrap the head around. Anyway I get it, it won't fit the other avatars

  • luisa0258 已評論,

    Hi, thanks for your answer! The bad news it that the glasses don't even fit for all of the newer V2 avatars.. Guess there is no way to adjust a zacs accessory into other avatars, other than one by...