Simulating a garment without avatar
Is there a quick way to simulate garment without any avatar. I want to garment mesh generated from sewing pattern without any wrinkles or folds ( like the one shown below, independent of any avatar). I tried to play with zero gravity, collision settings, stiffness but it still adds some deformation. Any help/advice would be appriciated. TIA!
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You can hide any avatar from the render, however if you want a garment to have no creasing you would effectively be making a tailoring former rather than a human avatar.
One easy way to do this is to change the avatars skin offset to a greater value, which will fill the ease gap, however if you do this you are effectively showing a bigger bodytype and a garment fit it was never intended to cloth. So again I emphasis that would be 'bad' as a professional designer. My thinking here is that sure it's possible with the right body tailoring former's (you would need to sculpt those and save them as new avatars)
Alternatively you could keep the garment on the right sized avatar, and switch all patterns to a stiff material and also apply strengthen for all patterns and re-simulate. However the garment will likely look like cardboard or heavily starched.
And if doing illustrative visuals (eg: line drawings) similarly, state the end use and use the appropriate techniques - line technical drawing packs describe technical details so annotations, part lines, feature changes + fit all need to work together along with style lines and datums. This means for clothing configurators, and matching line illustrative drawings you need to hold datums more than you need to hold fullness, as datums for garments parts allow you to swap out design style changes that stay fixed. So maybe post a little more about why you technically need this, as there may be a good solution where you don't need to sacrifice the garments fit to convey tacit design style meaning.
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please resolve my problem to make a rug in clo3d
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What type of rug ?
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