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CLO3D and Maya expert : taking a clo3d file and animating it in Maya

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  • CLO Designers

    Hello! We would also encourage you to check out CLOLLAB because some of our power users are also freelancers looking for work. :) 

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  • ottoline

    Where in Australia? 

    For maya you are best to port the model to MD (the sister software to CLO3D) and retopologize the garment cloth in MD or use the addon that works directly to retopologise in Maya > then send to a standard turntable. (which means you may have a simple method using that MD addon into a pipeline - almost no humans required just export and turntable). Or automate the task with some scripting >> see example.

     

    On reflection viewing that example link you placed up: It's a simple setup, just do it as part of the render sequence it's that simple.

    I doubt you need to do anything to the garment other than export it directly as a quad mesh to Maya and apply an animation warp modifier on a sine wave over the garment and apply the texture maps (if they are not exported as is). A few minutes work, that is an incredibly simple animation. It should be done as a non destructive setup with a cage shape driving the garment animation (node graph) so you just import any CLO3D garment in future and animate automatically > then batch the entire list of garments in parallel and in a half hour get all the rendered frames back. Not a big task, you surely could get your maya users doing the rendering to simply just apply this in prior to rendering - maybe 10 minutes work to set up. 

     

     

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  • emmajane13

    Hey

    We are in Sydney. 

    Could we speak more if possible about what you wrote! What timezone are you? Could we set a call?

    Thank you

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