Make CLO3D files temporary?
Hi all,
I work between CLO3D and Blender. When I export my clothes as obj and import it into blender everything works as long as clo is open. However, if I close CLO and reopen my blender project, all garments lose their textures. I think this is because Clo creates new directories whenever I open it. As in, its folder names and file locations seem to change from launch to launch. And since when I export obj it creates an mtl file pointing to current clo directories, closing clo makes those directories obsolete. That's what i figured. So, is there any way to make the clo not re-index itself every time i close/launch it so that the files stay in specific folders at all times and Blender doesn't lose track of them? Or am I missing something in my workflow that already solves this?
Thanks!
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dplokhikh, I wouldn't personally depend on some random folder to keep my textures. I'd definitely make a permanent folder within my Blender project so I can be sure they are there, and so I can add additional textures later on.
I don't see the CLO behavior something user changeable.
Why wouldn't you want to have a permanent folder created by you instead of a CLO defined place?
P
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