跳至主內容

CLO Help Center

有什么能为您效劳的吗?

評論

  • pablo.quintana

    Hi catyrain. I see what you say. I don't believe CLO has that feature as a high priority now. For more realistic humans you will most likely have to export CLO's garment and  use other avatars in external 3D software that has at least Sub-surface Scattering (SSS) shaders. Almost any serious 3D render engine will have that feature.

    Although CLO uses Vray as their rendering engine, that shader is not available within CLO.

    P

    0
  • ottoline

    Catyrain, For our CG house models we decided some years back to use full muscle simulated and skin bound (sliding skin & fat) runway avatars so all the underarm and bust, belly areas are realistic. To be honest this is the only way to get a good CG avatar that works all the way through into CG production styling for fashion and motion - that you can rely on at all stages.

    The CLO3D models are primarily 'tailoring' fit based models (a human clothes horse) but once your are done with that you need to shift into static posed look-book quality and animated runway look models. The beauty and styling, art-directorial stage of fashion CG - which is perhaps separate to the fitting garment stage. And that unfortunately means fully rigged with every joint,bone, and muscles accounted for. That is the state of the art and frankly - the gold standard on body pose and dynamic motion performance.

    The only other novel dynamic skin model resource was bought out by amazon a few years back,  and all it's IP is still locked up - being used for online shopping fitting.

    If you don't know how to character rig this yourself in CG (Maya - even blender can do this) within the muscle,fat,skin system inhouse, there are bespoke boutique services that do this for you and on$ell the character$ pre-made (Max + Ada).

    $ee >

    zivadynamics.com > case-study > sundance2018

    ziva-characters

    For making your own custom skin textures see the skin resource from:

    texturing.xyz

     

    For static scanned + quality texture characters (no dynamic muscle,fat,skin system) there is > ten24

    see their body & parts shop: 3dscanstore.com

     

    For transfer of base character mesh topography + CG skin to any rigged character see one of Marvelous Designers old technology partners and how they integrated it's use for characters. About 4 years old - only takes a few minutes to adapt a skin to another animated base mesh:

    wrap 3.4

    Marvelous designer and wrap

    _ _ _

    Leading edge: The best 'human' synth skin (most realistic), was used on a device that has been globally recalled due to a technical fault in the 'dolly' , via CH4 (the parent-ING company). Use at your own risk, and buyer beware on older out of date models. >> See  personasynthetics.com  for consumer call back notice! The older synth models have truly gone bonkers, and need to be replaced as a priority, if your synth keeps falling on it's knees, and starts talking incoherent, jibber-jabber, you know it's time to get it collected via their online hot-line ! >> TIP  - >> If you see your synth doing 'this - (link) report it, as it could be a defective model.

    Faceme  +  SoulMachine the 1st steps in 'Human' Synths.

    1
登入寫評論。