ottoline

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  • alirabby,   see this post > Sherpa-rendering-issues Where the height value is dialed up on the Fabrics, displacement map, also note you need to decide is there a hair like (fur) component to your f...

  • If they are large you would need to either use a scanner to cope with that size or make a custom bit of hardware. Depends what resolution you need the image to be for the final texture as to how yo...

  • nathalie,   most weaving software's allow you to scan in your yarn thread sample to create a random length bit file to use as the yarn element. That's pretty standard. You can even do that now usin...

  • You can shift the offset displaced surface by balancing out how far it moves by adding in a negative value equal to half the offset displacement.   CAUTION: This very much depends on a number of f...

  • See MD UV editor mode. https://youtu.be/bcktNdJHUT8

  • No you are not missing anything here.   When you reload a UV map you are placing it into the fabric which is like a generic material. It knows nothing about the pattern UV layout you may now have i...

  • Yes there is a tool for that (T)  is the keyboard short cut. Use the Edit Texture 2D to slide the UV map to the pattern pieces. You need to drop a new  fabric with the UV map onto the old pattern p...

  • Are you running the final animation render in CLO3D?   See this thread > HOW-TO-CHANGE-TEXTURE-OBJ-FILE-FROM-OTHER-PROGRAM   Each fabric for a garment can have a texture map assigned. And also each...

  • Kyle A, You can get good quality Free or donation based HDRI's with matching scene back plates for a variety of lighting environments from : >> hdrihaven.com  And for matching the 3D scene props in...

  • Well done.