CLO 帮助中心
CLO 帮助中心
If the original fabric you used is not in the fabric library you can take the fabric file and save out the normal into a location of your choosing. All fabric files .zfab are compressed file and c...
You may actually get any level of texture trim detail for any type of garment detail to any level of complexity, and make it simple to apply to a CLO3D/MD thin mesh garment on both sides. One of th...
Try looking at the additional render (thickness) height setting for the pattern pieces and also in the fabric (shader) to make sure you do not have additional texture displacement applied to the qu...
You may cheat the detail and still feel good about it. We all do it. :-) If your computer is not as modern as some of the latest hardware, you can send projects to be cloud rendered at CPU applia...
There are two process flows happening within CLO3D > the technical pack that describes the 2D pattern pieces, cut lines,colorways, trim, grading and detailing with specification and measurement dat...
What do you mean by the quality is not as you expected? When you import a character from another application you may apply the texture maps and render in CLO3D vray mode, however you will need to a...
See my older posts here on 'Auto convert to avatar' >> Importing-Body-Scans and here about custom measures >> 3D-Body-Measuring-App-vs-CLO-Avatar-Size and the CLO3D avatar guide >> CLO-Avatar-Edito...
I forgot to mention > when you create the clone over at 103% shinkage in warp weft > freeze the lower pattern pieces so it stays to the same shape in the UV (UDIM) flatform. You may also need to ar...
Can you show an image of what you get when you import to gerber? In many instances with export of DXF and import of DXF you need to double check the layer structure of the DXF such that it conforms...
You have 2 choices. 1. You can clone over a copy of the pattern piece with diamond internal lines and then add equal and opposite pressure to inflate, or you may use additional pattern thickness ...