ottoline

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  • You really need to use texture masks on the pattern UV in a texture paint application to get get that worn wax grunge bleed at the stitch and seam edges. It's not something you can simply tile in a...

  • No thanks.

  • Hi cannot post a detailed reply for some reason, not sure why. Try the CLO3D discord instead to ask your question there and I will post a more detailed response. Or drop a contact email and I can t...

  • Check your pattern pieces fabric thickness for collision also. The default setting can make a folded (back to back) folded simulation quite thick if it is set to 2.5mm for each strip in the propert...

  • The need to see the simulation whilst it is operating is possibly 'semantic'. It's nice to see elements in all their detail as you simulate - but is it needed given the simulation is determined by ...

  • A good way to reduce collision or assembly performance issues is to use the arrange pattern piece close to the avatar or assembly garment (blue dot), this will cut down on potential assembly simula...

  • Do you want a totally 'new' custom button or simply a textured result using one from the CLO3D button library ? For many of my garments we are actually modelling a 'button' set along with matching ...

  • Yeah sure can do that. I actually just use photogrammetry in a white room to scan a house model on site using a hand held camera and a very still model. Then process that using any one of the free ...

  • Okay - that's good to know as I just updated to a new win 11 laptop after my desktop workstation spat the last CPU out on the floor gasping at being collision math overclocked into heat destruction...

  • Hello chelym I had trouble signing into this new forum ???   So here is my 'bug-bear' rant for today. Basically takes about 5 minutes and 3 tries, and about 6 page refreshes. What the heck of a det...