ottoline

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  • Any 3D stitch model you create can be baked as per a conventional texture as a tile map that is applied to the flat patterns UV/texture map. Decal machine simplifies that manual process, and then a...

  • See link to video on how it is done in blender for a chain link.>> Video   Same process but instead you use a stitch you create it off to one side as a model.   In blender you may also bake the sam...

  • Make a band to fit the arm girth > then sew 2 long strips of cloth to it, it will crease and gather to that effect , then set the fabric physical preset to a stiff cloth at a small particle distanc...

  • My pleasure, you can get incredible stitching and seam pucker detailing in CLO3D.  (Below to give you some idea of how to render or bake it out). See thread >> Link  

  • You can only place measurements inside a closed pattern shape. Therefore if you have a measurement that bridges two pattern pieces that will not be allowed, you need to keep them within the confine...

  • If you include the 3D stitching polygons as part of your export you will get an extremely high poly count. You may 'bake' the 3D stitching down into the UV maps and export those at a suitably high ...

  • You can import a 3D model as trim or as a 3D modeled zip into CLO3D, nothing stopping you from doing that which is likely how that image was rendered in CLO3D vray. However YOU stated you were usin...

  • That zipper in the image you show looks like it is a trim 3D model and not a displacement map. Which mean you would need to add in a 3D zip model to that bag within the external scene within C4D.

  • Note: the 3D working window is for PBR material preview mode. However the Vray render mode brings up a seperate internal scene render image view of the same 3D scene you see in the PBR working prev...

  • Check your stitch offset distance. When you place a stitch on a pattern edge there is generally an offset factored into the stitch line. For an internal line that is obviously going to offset your ...