CLO 帮助中心
CLO 帮助中心
On the pattern pieces you can temporarily apply > strengthen.
When you stated ... working on .... design of .... > 'dogs hats' < .... that kind of changes the auto-grade garment dynamic. CLO3D's algorithm is based on clothing for human bipeds, so it's not...
When you create the final model in Blender for export ensure the mesh is a welded single model. Any UV seam line in the mesh model may 'otherwise' be treated as a separate object pattern piece an...
Check out the vray render engine and then look to setting your material shader to a gem matertials. See >> manual link Typically a crystalline material will have a differing IOR factor that you i...
Most of this is hard modelling and can also be done using node graphs to recreate the complex detail. Software like Nuke (Foundary) and C4D (maxon) Nodes, Rhino - Grasshopper ec-stream that can tak...
See how I create eyelets for this MD sailors bag, same deal with CLO3D - just before I thread a pull chord, where the ringlet is created from a thickened piece of cloth that has the edge radii and ...
Check the ruffles sewing line angle, then adjust it to a new angle with increased strength, then you can get it to stay at your choice of angle.
Yes steam could certainly work as well, but you might need to watch that the texels don't also distort for any fabric texture maps you place on top. In that last picture I posted there is some exce...
Yes this can be done by tacking the cloth together with a loose thread length, (see how I use that technique below to pleat a complex pillow ) - and to get the simulation of the vertical pleats yo...
Yes you can do this. You may apply a normal map to the graphic from the property editor. However you may need to manually scale your normal,gloss, image to fit the weave scale for tiling - so that ...