Animation Tips & Tricks
Here are a few things that you can review in your project if your animation is not functioning as desired or expected.
PATTERN SETTINGS
- Lower Particle Distance values causes bouncy garment animations. If you do not need to express detailed creases, it is recommended to set Particle Distance values to either 8-10instead of 5.
- All garment layers should be set to 0.
- Sufficient Collision Thickness is required for stable simulation output. If the Collision Thickness value is less than 2, the garment’s collision detection may not prevent layered garments going through each other during animation.
AVATAR SETTINGS
Remove or smooth out any rigid geometry such as hair to avoid undesired collision during simulation.
Avoid layering garments in areas of the animation prone to collision (bent arms & legs).
If the garment’s simulation is too bouncy, increase its avoidance stiffness.
d. Select the avatar to access its Property Editor. Increase its Static Friction Coefficient accordingly to determine appropriate value.
e. Increase the avatar’s Kinetic Friction Coefficient to better retain garment’s styled placement such as the hood draped over the avatar’s head.
MATERIAL PROPERTIES
Stretch and Bending values should be less than 60. The garment will drape as if it is in water if the stretch and bending value is larger than 60.
Select Fabric in Object Browser to view Physical Properties in Property Editor.
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