SBSAR material i made in Substance Sampler doesn't look properly when rendered.
Hello,
I just made my first material in Substance Sampler , I exported it in SBSAR and tried to use it in Clo through substance painter material, the material looks good in viewport but it's completely broken when rendered, im pretty sure im doing something wrong when im exporting it, can you please tell me what im doing wrong? Which channels should i check before exporting?
Thank you.



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It looks like you may have some very large Displacement Maps on the red. Try to reduce the amount of your offset in the CLO property Editor.
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You may also want to check out our CLO discord channel. Invite HERE
We have many creators there who use multiple platforms that may have more insight into Substance
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