Understanding the workflow of Clo 3D and how it can integrate with other 3D graphics products?
Hello,
I'm currently running a free trial on Clo 3D and I'm really interested in signing up for the full product license! I'm fairly new to 3D graphics but confident in using the Adobe CC suite when it comes to making good-looking products. I'm really excited about integrating Clo 3D within my workflow to speed up work and improve efficiency. I want to understand more about the workflow in order to firstly, create clothing concepts to understand products better before production, and then all the way up to fully rendering out realistic-looking product images for marketing purposes.
Specifically, I want to be able to:
1 - create a very realistic/specific looking model/avatar that suits my audience
2 - create the garment patterns
3 - render out high-quality resolution images for presentations and marketing purposes
Please can you help me understand what other tools I might need that work either before or after Clo 3D to achieve the above via workflow?
Can Clo 3D work with other 3D graphics products such as Daz3D and Blender etc? If so, where would these products sit within the above workflow?
Many thanks!
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CLO3D is an integrated Digital Garment sampling system that is used in conjunction with production, so a hefty part of CLO3D is geared to documentation for the sample and grade patterns along with production sample specification technical packs used in their cloud based CLO-SET online exchange system.
https://www.marvelousdesigner.com/
What you describe is a 3D graphics use (marketing) where I image strong use of compositing and external image programmer might also need to factor in > which might mean you are more CG orientated outputs and not so heavily geared to the actual production sample output. So you may want to also consider one of their associated software's > Marvelous Designer (MD) which is geared to CG asset output for CG clothing.
Creating the patterns in MD is pretty much the same as drafting in CLO3D so you can get a production level realistic sample but without the size production grade options or some of the drafting detailing options specific for real world sample garment fashion design.
CLO3D is more stand alone as a integrated digital garment sample workflow in one software, with vray as it's high quality render engine. This has limits compared to the full blown external vray render engine. Where MD is geared to CG artisans whom also can create 2D drafted patterns (just like in CLO3D) however no grading instead they use a single garment interpolation (skin suit) for any single design so it can be automatically sized (auto-grade) to any bi-ped character. This means a garment designed in MD can be sized to fit a number of character shapes > whereas CLO3D relies on graded garments in stepped sizes to fit human shapes, which requires a bit more fashion/pattern maker knowledge. MD does not have a high quality render system like vray instead it is assumed you will bolt MD into a CG pipeline and external render pipeline (that could be blender X cycles) as part of your digital asset workflow. To that end MD also has low poly retopology tools allowing you to create flowing quad mesh (which CLO3D does not have) - typical for use in gaming or VR. So assets in MD are geared to working with external pipeline apps like Blender/Modo/Maya and CLO3D is more standalone (a one stop shop) for production digital samples.
CLO3D and MD can both take in Daz assets, and Marvelous Designer has an avatar editor almost identical to CLO3D's (only not as advanced) - that does almost the same job.
Both CLO3D and Marvelous Designer are great applications (geared to two differing entry points) and cross over with most of the same basic design and drafting features > so if you were more orientated towards the CG artisan approach for VR,Film, Gaming I would first look at Marvelous Designer, and then relook at CLO3D. That will give you a better overview on entry point as you can review how both integrate with your type of work and what the best fit with your digital pipeline will be.
Hope that helps.
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