Animated avatar is ripping clothes
Hello guys! For a few days I'm trying to solve this problem but not getting any solutions. Anyway, when I export my animated design from Clo3D in Alembic (OGAWA) file then Import it to Blender, C4D or 3ds Max I noticed that when avatar moves it's getting through clothes but it doesnt appears in Clo3d when walking. I tried every possible options in Clo3d from Particle Distance, thinckness coll/render to avatar offset and nothing worked. How can I make this works? Thanks in advance.


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Hello, thank you for your question.
Option A: Simulate the whole animation again in CLO with a higher amount of silmulations.

Option B: Offset the Alembic Animation in c4d just by 1 or 2 frames then it will match with the avatar again.
Kindest regards, CLO
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