FBX avatar from Daz3D loads in CLO without skin textures
When I export an avatar from DAZ3d, it imports into CLO without any skin textures, just some black lines where the eye lashes are.

I have followed all the guidelines for FBX export in Daz, and import into CLO (FBX 2010 binary, etc.). The export produces two texture folders, named ".image" and ".fbm", and to me their content seems to be identical. From these folders I can manually load skin textures onto different parts of the avatar, one by one.

That kind of works as a temporary workaround for the large areas like torso, arms and legs, but is between fiddly and impossible for tiny pieces like finger/toe nails and the eyes.
Has anyone seen this before, or knows how to make the textures load automatically again (as I expect would be normal). It seems to me that all the pieces of the puzzle are there, but somehow not connecting.
The last time I successfully imported a DAZ avatar like this was quite some time ago (in a previous CLO version), then without issues.
Any help appreciated.
Many thanks,
V
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I have just located the avatar file that I imported from Daz FBX back in Feb 2021.
The FBX files that I used successfully then, now show the same behaviour as above. No textures. The AVT file that I created at the time still looks normal.
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Been having this same issue, over the course of a couple of days CLO no longer imports .fbx models from DAZ with textures.
The problem is isolated to CLO as well because the avatar I made a few days ago came in with textures mapped (just the typical eye moisture fixes.)
Then when I try to import a new DAZ fbx (or even the old one that worked before) I get a solid white mesh.
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