Substance designer issue
Hi, This might sound stupid but CLO 3d won't accept a pure white color from the Sbsar file.
Like if I create an empty graph with base color 0,0,0,0 (RGBA) then it's fine.
But If I pass input colors like 105,101,73,0 sRGB or something like 255,255,255,0 then clo won't load the file.
To make it even more fun if I pass a larger graph it might work as long as I don't blend with not 0,0,0,0 color.
There is also problem possibly related that Clo is reluctant to display white color for some reason something that renders completely fine in SD, produces black in places where there should be white in CLO
Help
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Thiis a frustrating issue that comes up repeatedly with CLO3D/MD. And maybe the developers need to do something about it. I have repeated this many time in posts that you need to be careful between render engine systems and shaders that the alpha channel value is not flipped (which is a not obvious technical difference many may not be aware of unless they have deep knowledge of how material shaders treat grey values), as some systems use the reverse B+W values.
Ensure you are also using 8 bit and not 16 bit images for grey scale.
The CLO3D shader needs interpolation work, it's not quite 'there' yet so you need to use work-a-rounds sometimes when coming from other shader systems - eg: Adobe ?
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