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GARMENT COLLISION WITH AVATAR SHOES - OBJ AVATAR

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  • CLO Designers

    Hi. We think the normal map of the "grey" shoe may be flipped causing the skin offset to be inverted. Have you tried to Flip Normal in the 3D window? Please let us know if that works or if we can be of further assistance

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  • ottoline

    Yes it's flipped shoe 'sole' surfaces. As in > like a burger (and not fried fish) by 'flippy'  

    You could also make sure you switch the CLO3D simulation to CPU for a better final simulation pass. You might need to flip the normal's on your model outside of CLO3D (in DAZ) before you import in.

     

    🙄

     

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