Fabric has wierd "mesh" texture in Render
I'm using fabric from the Clo pre-loaded paleete and cannot figure out why it is appearing his way? Any hlep is greatly appreciated!

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This is a disease of version 5.1. Developers have started smoothing out normals. I paid attention to this during the test period 5.1. The developers know this problem, they advised me to remove the action of the normal map. (set to 0) I’ll add from myself, reduce the particle distance.
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