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有什么能为您效劳的吗?

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  • ottoline

    This is possible.

    When you add in a 'decal' over a fabric you need to think of that as a thin surface (decal) plane that sits slightly above the fabric. Therefore to have the same texture as the fabric underneath on that 'decal -plane' artwork you applied > you need to add the fabric texture map(s) to the decal sitting on top.

    This usually means you need to do some scale math's as well for the texture normal map - if your decal is arbitrarily scaled out of step with the fabric below as both these textures are independent.

     

    When have decided on your fabrics scale, then place a tile map into the normal slot for the decal (at this new scale) then it will work.

    You need to get your normal map scale right as there is no texture scale transform on the decal normal. The easiest way to do that is to read the normal scale (image size) in the fabric texture underneath and use a map at that same scale in the decal normal map. Which means you may need to do that task for the new normal map crop scale size in photoshop using fill, so it is the same scale and grain line as the rear fabric texture.

    Once you have that new normal map scaled you just insert it into the decal maps normal channel and it should appear in the decals render, you can also add in the other texture effect maps for the decal in the same manner. (displacement/reflection roughness)

     

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  • hnewman

    Thanks, this is EXACTLY what im looking to do! but i cant follow these instructions... is there any chance you could put up a video tutorial on this to follow???

    Thank you!

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  • ben77

    hello I'm experiencing a very similar issue I'm trying to change the entire color of the fabric of my garment, unfortunately, there is only one type of fabric available in clo-set, so I am trying to change my fabric to a cream color and then add some abstract lines to the garment in a spray-painted styled look.

    all while keeping the same texture of the origonal fabric 100% showing, through all graphics added afterward. i keep downloading the fabric file from clo-set into my "normal map" folder on my laptop but when i open the normal map folder from clo as a textured map, the fabric file I just saved there, is nowhere to be found. please help thank you.

     

     

     

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  • ottoline

     If the original fabric you used is not in the fabric library you can take the fabric file and save out the normal into a location of your choosing. All fabric files .zfab are compressed file and can be opened using 7zip. If you change the file extension of a .zfab file to .zip you can now open it up and look at the packed texture maps in that fabric file. There you might take out the normal and save it to a new location or rescale.

    You may also open up any of the fabric files in CLO3D and save out the maps to another location from the fabric tab > property editor.

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