Displacement issue in SBSAR material
When I import textures as PNG into CLO3D, everything works fine. However, when I directly import the SBSAR file and increase the displacement value, it causes distortion. (It seems that the 16-bit height map has been converted to 8-bit) Does anyone have a solution for this?
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Hi bargak,
It seems you are not using an official version of CLO, which could be causing features to not be working as they should.
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Hi CLO Designers thanks for responding but I don't use Clo3D (I'm a texture artist); my client does. They let me know that there's an issue with my SBSAR file, but I'm unable to pinpoint the problem.
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Hi bargak,
Thanks for explaining! Please ask the client to reach out to their CLO representative directly, best with the file attached.
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