Blender Character Into CLO3D Trouble
Hello CLO3D Community,
I have modeled a mannequin in blender that I will use for my renders in CLO but I am having trouble exporting it from blender. I have followed the tutorials to import a custom avatar into CLO but I am having a problem getting the OBJ file from blender to correctly auto-convert into avatar. When out of quality render mode in the 3d window, the mesh is transparent. Is that an issue? The mesh also is warped after it is converted to a CLO Avatar. How can I fix this? I would appreciate any help on this matter!
Sincerely,
ANtI-Demon Collective Associate
(P.S. I will attach the files for those who ask for it)
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Hi antidemon,
A workaround you can try with unruly OBJ and FBX files is to first load them into CLO, save them as AVT files, and then using that AVT for the Avatar Converter.
The texture looking off doesn't matter (it's related to the display of PNGs with alpha channels in the 3D window), as long as it looks correct in the render window.
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