High resolution Avatar auto convert issue
Hi everyone, I have some issue with avatar : I have a bunch of garments to animate and render. I want them as clean as possible, and to do that I need a high poly avatar. But here is the problem : in the recent version of the software, they have remove the "divide mesh" option, so I can't easely have the avatar resolution I want.
I have try to auto convert an Avatar from other software (MakeHuman), I have try to subdivide an Avatar from Clo3D on Blender and on Clo3D (because, yes "divide mesh" option still exist but do not apply on new versions of the avatar) then auto convert them; but I have always the same issue : on the armpit part, on front and back side, there is a part of mesh who is always kind of suck up the garment and making weird simulation/render, and it get worst when I increase the quality of the garments.
I have try different option of the auto convert, different posture of the avatar, different topology subdivising, increase the skin offset of the avatar and the Thickness colision but the same problem always occure.
Does anyone have a solution of this problem ? Or a different option for my goal : having a smoothed avatar who works fine for animation ?
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Dear basara, this is reminiscent of an issue that occured when part of an avatar's mesh was twisted "inside out":
It sucked in garments around that area. Could this be the case for the armpits?
This is my hunch based on you calling it "[sucking] up". Or it could be simpler, have you adjusted the Skin Offset of the avatar, does it calm collision down or not?
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Here is screenshot of the avatar (on the left) and the problem it's making (on the right). There is not "inside out" topology, the model I use and subdivised was good models (the first one is the default avatar of Clo3D subdivide with Blender or with Clo3D "mesh divide" and other model I use are the one from "Make Human" Blender AddOn) with no topology problems. I have also try to do the animation without autoconverted avatar (I have export default Clo3D Avatar, load it in Mixamo and re export it with animation, load it in blender to subdivide it, load it as Alambic export, and have the same problem). Skin Offset do not change anything as for Thickness Collider.
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P.S: All the models have those strange stries on the armpit parts, autoconverted or not. They seems to appear after rigging part (from Clo3D or Mixamo auto rig, I am not able to do one by myself). I do think it's part of the problem, but can't say more.
Also, this problem do not appear with default Avatar animation, only with the one subdivided I try to use
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