Central de Ajuda da CLO
Central de Ajuda da CLO
sudolisa, looks like you are on the MAC hardware. You should be able to render inside CLO3d quite easily. Check your garment scale is correct (human scale) and your mesh density should be in the 5...
Jonmaxgoh the point on the avatar surface (where you click) when holding the shift button is the point at which the guide planes form, relative to the world space in the 3D window. This means you w...
MD has a slightly different UV texture mapping system to CLO3D as it can use UDIM (more than one texture map and scale). So when you import a garment made in a later version of MD (7.5 and above) ,...
There is the fleece fabric which can have the depth map applied. However as with all hair fibre of any length you may need to decide if you use a texture map set verse actaully creating a custom fu...
When you grade you create a size group for pattern pieces eg: Size Group 'A' > which you will then add the pattern pieces you want within that group > for the grade rules you then list. Then you ...
You can untick ankle.
Vad, that's >> perhaps an assumption. See OSL shaders Thin film shaders.
You need a specific material shader to do this. Vray like iray has shaders geared to certain material types. This specific material (real) uses a diffraction grating to split light, which is simila...
No you don't need to export it thick textured. I only stated when you are viewing the garment in the 3D window to use that mode > for visual clarity. You can still export the garment model as thin ...
Easy to solve. You should change your base fabric to a plain material (no texture map) and place the normal and reflection maps on the 2D graphic. Also ensure in the 2D window you are in the thic...