Central de Ajuda da CLO
Central de Ajuda da CLO
derickflory comentou,
I turned off those checkboxes, and am still getting the issue. They seem to be vertical in my uv screen, but horizontal on my mesh pieces.
derickflory criou uma publicação,
I'm trying to make a backpack, and in the 3D viewport, it looks fine and acts fine. But in the UV viewport, the puckering normals (map that I want to use), are going through and behind the other UV...