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  • ottoline

    Displacement is generally for local graphic elements (eg: embossing, trim) and for the vray shader render engine only. There is no need to export a displacement as the cloth is a realtime simulation in collision (it is the pattern piece displacement as it happens), and if you are using a depth map for local shader graphic area displacement > notice that is only for use in vray, then it falls to that fact that you have that map already so you simply apply that map you used in your next external workflow locally.

    Displacement at the UV level across all the laid out UV pattern pieces is not a 'thing' in CLO3D .... yet. 

    Note: You can generally take a normal map and convert that to a displacement UV map.

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