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Avatar Editor – Understanding the algorithm

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  • sayer

    The problem gets bigger when I try to make the avatars more athletic. This is becoming an issue for the industry since more people spend a lot of time at the gym. Massive shoulders, arms and legs but a small waist. I would really appreciate to get to know the algorithm better in order to have more control over the result :-)

    Maybe a solution for the future could be to divide the editor in different sections: A preset area where height, size and body type can be set (skinny / musclular / obese), followed by an area for posture adjustments (hollow back, shoulder drop, front-back-width ratio, etc). Finally a mask for specific measurements such as additional arm lengths etc, but without changing the general posture anymore. Smaller sizes could be shorter and normal or taller but skinny, bigger sizes could be taller, and normal or shorter but muscular/obese. All these values could be mixed to a certain level. A silhouette of a picture could be used behind the avatar to achieve an individual shape (just like the avatar silhouette is being used in the 2D window as a reference for the pattern). 

    A size range could be achieved by setting up the smallest and the biggest size and then automatically interpolating a desired amount of sizes in between... How can I help to develop this?

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