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X,Y,Z coordinates shifting upon export

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  • pablo.quintana

    Hi Joneien. I haven't faced a similar situation but these are some things I'd try to diagnose the issue.

    1. Export the FBX from CLO and open in another 3D software like Blender. See if the shift exists there.

    2. If the shift is there, then try exporting in a different format (OBJ, DAE, etc.) and open in Blender.

    3. If the shift is not there, then export the same garment from Blender and check for the shift in Unity.

    4. If this is a symmetrical piece then see if there isn't any mirroring effect when importing.

    Let us know what you find. Maybe someone else in the forum has gone through the same issue.

    P

    0
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