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Obj Export bugs after 4.2.224

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  • pablo.quintana

    Hi qhuman. I came across a similar issue recently. It will require you to manually load the maps in Maya.

    Let's see what CLO official response is to this, or probably send it to support@clo3d.com and then share the reply to benefit the community.

     

    P

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  • qhuman

    "It will require you to manually load the maps in Maya." -> in case of multi-material assignment on a weld mesh, manual assignment is not practical at all...

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  • pablo.quintana

    Hey ottoline. I'm curious of what would be your approach in this case?

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  • pablo.quintana

    Thanks Ottoline. I believe the original question included other textures maps too (roughness and normal). Those are not referenced in the MTL file, which will leave you with the only option to re-plug them manually in whichever software you open the OBJ.

     

    How would you deal with that?

     

    P

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  • qhuman

    hi this is still not solved in latest version. making my workflow completely unusable

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