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Point cache animation gets destroyed

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  • ottoline

    Looks like the swizzle orientation (x,y,z) has moved in the sequence. Basically you have to ensure when you export and then import you don't change the max import orientation. So what is happening is the vertex cache data is there in the file but the object (trousers) are now referencing the wrong swizzle (co-ordinate) orientation for the trouser object and their respective vertex ID and vector transitions. The mesh cache vertex data drives the vertex ID vectors but because you screwed up your import swizzle orientation to max it pushes all the vertex ID for each point on the trouser mesh object into what it thinks you want (on it's side). So you need to re-check the swizzle orientation for your shirt (that works) and make sure your trousers are matching.

     

    What I do is run a test object and then produce an export note on my x,y,z swizzle orientation > I then make a preset (max) for import that is saved and I stick to that like mud to the underside of a gumboot. Then if using my pipeline I set a rule up so in future I don't need to manually do it each time.

     

    Check your x,y,z axis on export from CLO3D and then on import to Max again and ensure they are correct. That's the issue.

     

    1
  • wilbertvandenbroek

    Thanks Otto, I will check it out first thing this morning. 

    0
  • wilbertvandenbroek

    Hi Otto, It has been two years since the last time I posted a reaction to this thread. 

    Since then the same problem is still a thing. With the ever slightest chance that you are reading this, could you please elaborate a bit more on how you are achieving a correct result. 

    I tried all different import options with different axis (z or y up), thin or thickness export, you name it. Nothing works at all. 

    0
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