FBX export file issue
hi.
usually export FBX works fine for me. But i find that some garment export, when import the FBX into Maya, it crash maya. i tried other app e.g. marmoset, it crash it too.
to find out the problem, i try different export settings. then i find that "multiple objects" export will cause this problem. and with "single object", it doesn't crash maya, however, the mesh has some screwed up polygons. it seems its related to button holes but only some of them.
i tried export obj has no such issue but our workflow requires FBX output.
tried FBX format of binary/assici, different versions all the same.
i believe there is a bug. probably but not entirely sure it's about button hole. i use the most updated 4.2x version
please help.
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@qhuman, let me bring this up to our developer in charge of FBX compatibility. Thanks for your patience.
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@qhuman, would you be willing to share the file that causes the issue with us? You can upload the file to CLO-set or other preferable cloud services and share the link here :)
Thanks!
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Hi @Erica,
I have the same problem here. I also need to export FBX with "multiple objects" checked, but cant import into modo afterwards.
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@adidasp
Would you be able to share your file? Our developer requested a sample file that he can investigate :(
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pls download the file here
http://office.manymany.com.hk/
download/female1.zip open it, delete all avatar, export FBX:
settings: multiple objects, thin, relative paththen import to Maya (i tried 2016.5, 2017, 2018 ) or other 3D app, all crash in the middle of import0 -
pls help i urgently need the FBX export of it :(
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Hi qhuman ,
Let me check it with our Dev team and get back to you ASAP!
Best, Lea.
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THanks!
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